Van't Land: The episodic design is not new. "We ask the designers to think about what 'winning' actually means." Our “Episodes” are actually something like sets of interconnected missions-each a mini-campaign-related to the others in terms of the progression of a single timeline and in the gradual introduction of responsibility to the player. The campaign follows the player from this point and examines his role across three distinct episodes: Survive, Adapt, Win.Ĭrowe: Together, they form three parts of a single overarching story. The vacuum left by withdrawing NATO forces is being rapidly filled by CSAT, creating the conditions for, one might say, a flashpoint. But, with the US more concerned about its interests and influence in the Pacific and traditional European powers looking inwards at their flatlining economies and mass unemployment, it's become something of an unaffordable operation. Stratis-the island where the player's unit is based-is a key strategic position between east and west. This withdrawal takes place in the context of decades of recession in the west and a rise in power and ambition of nations under the banner of CSAT, the Canton-Protocol Strategic Alliance Treaty.
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